
Server-Side Ad Insertion Platform
Advanced SSAI platform built for OTT apps, Live TV broadcasters, sports channels, and VOD streaming services. Our technology enables seamless, server-stitched, non-skippable ads across all devices — delivering higher monetization and a buffer-free viewer experience.

AI/ML and video-technology engineer specialising in FFmpeg, server-side ad insertion (SSAI), and live ad overlays. Neeraj founded StreamAdsPro to bring broadcast-grade ad monetization to independent FAST & OTT channel operators — without the enterprise price tag.
Ads stitched on the server — cannot be blocked by client-side tools or ad blockers.
NVIDIA CUDA-powered FFmpeg pipeline for real-time HD processing at minimal latency.
Supports live broadcast feeds, sports channels, and full VOD libraries.
Standard HLS output compatible with all OTT apps, web players, and mobile devices.
Track impressions, viewability, and delivery metrics per channel and per creative.
Complete pipeline from ingest to delivery — design, implement, and maintain.
Broadcast-grade ad insertion has existed for years, but almost entirely at enterprise prices and on enterprise contracts. A regional channel with fifty thousand loyal viewers in one language faces the same technical problem as a national network — get a sponsor onto the screen, on every device, without breaking the stream — and none of the same options. The usual fallbacks are a static logo burned in permanently, or a player-side ad tag that silently fails on exactly the set-top boxes and smart TVs where the audience actually watches.
StreamAdsPro was built to close that gap. The ad is composited into the video frame on the server, before the stream leaves the encoder, so it arrives as part of the broadcast. There is nothing for a device to fetch, nothing for an ad blocker to recognise, and nothing that depends on the player supporting an ad SDK. If a device can play the stream, it plays the sponsor. The trade-off is honest and worth stating plainly: server-side insertion buys delivery and reach at the cost of per-viewer personalisation, which is the whole subject of .
Most ad insertion is sold as a hosted service metered per impression or per insertion. That model has a property channel operators dislike once they notice it: the platform bill rises in lockstep with the audience, so growth is taxed before it is monetised. It also means every frame of your programme and every line of your delivery data passes through a third party’s infrastructure.
StreamAdsPro runs on your hardware, or on a GPU host set up with you. Your video stays on your machines, your logs stay yours, and the licence is a flat per-channel monthly figure rather than a meter, scoped to your channels rather than published as a rate card — . It also removes a round trip: the encode happens next to the source instead of crossing a continent to a vendor and back, which matters when the stream is live and the delay is being measured by whoever is watching.
Each channel is one continuous encode. The live source comes in, the sponsor is combined into the picture, and the result goes out as a normal live HLS stream — encoded on an NVIDIA GPU, because compositing every frame of a 24/7 channel is not something general-purpose CPU does economically. Because it is one unbroken encode rather than a switch between two separate streams, the playlist never has to declare a break in continuity, and players never re-buffer at an ad boundary. What that means for you, and how to verify it on your own feed rather than take it on trust, is set out on .
Around that engine sits a control plane, an operator studio for scheduling creatives and watching jobs run, a back office for clients and campaigns, and an offline renderer that burns the same ad formats into recorded MP4s. Channels are configured and supervised one at a time, so a fault on one channel restarts on its own instead of taking a whole node down with it.
StreamAdsPro is founder-operated and independent, with no outside investment and therefore no pressure to sell you more channels than you need. The platform is built and running: live L-shape and fullscreen insertion, the client-side player, SCTE-35 cue detection, the transcoding ladder and the offline renderer all exist and can be demonstrated today. The current phase is onboarding the first paying channels, which is a deliberate choice to work closely with a small number of operators rather than to scale a sales motion.
Practically, that means you talk to the person who wrote the code. A question about the encoder gets an answer about the encoder, usually the same working day, IST. If you are weighing that against a larger vendor, weigh it honestly in both directions — a one-person company is faster and cheaper, and it is also one person.